Even though the conditions and text boxes are a bit unwieldy, its obvious that WotC had very specific goals for this cycle have them be explicitly good at defending players rather than forcing through quick wins, and have them be color-bound so theres some signal to the opposing player what is possible
A great upgrade philosophy for any pre-con focuses on three key areas: the mana base, card draw, and interaction
How much play this will see once it rotates out of Standard remains to be seen, but as of now, it's one of the best adventure cards in MTG
Those bigger things slots appear very flexible depending on who builds the deck, but a lot of the good options are other Wilds cards: Beanstalk Wurm and Blossoming Tortoise for ramp
While the Imperium of Man are certainly not the good guysnobody is, in Warhammer 40,000they are a pretty good representation of order